But now after a much-needed sabbatical, I’ve realized that at my core, I am indeed a designer and that design has a much broader definition to me now. Design is in everything, increasingly so (or we as a civilization are increasingly aware of and capable of that). Design is really creative and logical problem solving combined, form and function as a whole, and as it turns out, that describes how my mind works, how I handle whatever project or medium I’m working in (and wow does that often change).
In fact, I had been struggling with how to reconcile the fact that I end up working in any creative medium I can get my hands on: film, comics, graphic design, music, virtual reality, games, fiction, etc… I’ll especially have a kind of ‘burst-mode’ creativity where I’ll get hyper-fixated on a new concept or a particular medium in a new way, going at it full-on, and then move on to the next thing with just as much intensity.
This ultimately seems to have built up a very broad and deep range of experience for me, culminating in creative direction at large, but I’ve realized design is part of that, in any of these fields, full circle.
Design is inevitable.
And so, here’s to both a reboot and a return to form. I have decided that instead of returning to a single game studio exclusively, I will freelance to clients worldwide, including game studios, even if I physically land at one in particular (as I have learned it’s ultimately very transient, hence the move to remote freelancing). Incidentally, freelancing was how I got started in all of this over ten years ago. I’m excited to re-approach this model today, where Cloud-based digital work is even more viable, with everything I’ve done and learned since.
I already have several game projects in the pipe with various new clients, all remote and as exciting or more as any of my recent on-site missions. And of course I’ll be continuing my own projects as well. I have a whole slew of brand new internal design-driven projects I’ll be starting soon.